Centre for Immersive Technology and Creative

Centre Name:
Centre for Immersive Technology and Creative (CITC)
(http://citc.research.utar.edu.my)
Chairperson:Dr. Aloysius Yapp
Description of Centre:Heritage and Culture Preservation by Immersive and Creative Technology

About CITC
  • CITC is a research centre based in Malaysia focused on immersive tech and VR, AR and creative concept development.
  • CITC encompasses toward the direction of heritage and culture preservation by new media, e.g. immersive tech.
Research area:
  • Heritage and Culture Preservation
  • AI (VR walkthrough)
  • Virtual Reality
  • Augmented Reality
  • Gamification
  • New Media/ Creative Media
  • Animation,CGI
  • Digital Archiving
  • Copy Writing

No.NameFacultyMember
1Abdul Malik Bin AhmadFCIFull Membership
2Ang Kok YewFCIFull Membership
3Annie Wong Kai SzeFCIFull Membership
4Benedict Ng Boon YewFCIFull Membership
5Charanjit Kaur a/p Darshan SinghFCIFull Membership
6Cheah Shu XuFCIFull Membership
7Chong Hwei TeengFCIFull Membership
8Chow Mee MooiFCIFull Membership
9Cynthia Lau Pui-ShanFCIFull Membership
10Eugene Foo Shyang EuFCIFull Membership
11Foo Mei LeeFCIFull Membership
12Goh Kiang KuanFCIFull Membership
13Jeevamalar a/p KumarasamyFCIFull Membership
14Kavitha a/p SubaramaniamFCIFull Membership
15Lau Kah FooFCIFull Membership
16Lee Lih SuFCIFull Membership
17Lim Soo JinFCIFull Membership
18Liong Mei YinFCIFull Membership
19Mohamad Azri Bin Haji AhmadFCIFull Membership
20Mohd Fairuz Bin AliFCIFull Membership
21Ng Chan ChaiFCIFull Membership
22Nik Norazira Binti Abdul AzizFCIFull Membership
23Santhidran a/l SinnappanFCIFull Membership
24Siew Pei HwaFCIFull Membership
25Suhaila Binti Ahmad ZakiFCIFull Membership
26Tai Liang KwangFCIFull Membership
27Tan Han KeongFCIFull Membership
28Tan Hwei PingFCIFull Membership
29Thanaseelen a/l K.P. RajasakranFCIFull Membership
30Thinavan a/l PeriyayyaFCIAssociate Membership
31Wan Irma Sabrina binti IdrisFCIFull Membership
32Wang Chain KhiangFCIFull Membership
33Yang Suk LanFCIFull Membership

No.DateEvent
15-6 February 2020Wow the Wau . Gold Award at kNovasi 2020. Tenera Hotel .Bangi.
221 October 2020Webinar on Preserving Culture Using Virtual Reality Technology
318 November 2020A Research Talk on Immersive Technology (Webinar)
421 November 2020First virtual UTAR R&D Colloquium (online/ MS TEAM)
515 December 2020E Kuala Lumpur Engineering Science Fair (KLESF)

No.Date
1Gold Award for preserving Wau through mobile game

http://lkcfes.utar.edu.my/2020/02/27/gold-award-for-preserving-wau-through-mobile-game/

“Wow the Wau!” for another test. It was proven worthy when the trio won Gold Award at kNovasi 2020 held at Tenera Hotel, Bangi on 5 and 6 February 2020.

Three lecturers from UTAR Faculty of Creative Industries (FCI) took their award-winning project titled “Wow the Wau!” for another test. It was proven worthy when the trio won Gold Award at kNovasi 2020 held at Tenera Hotel, Bangi on 5 and 6 February 2020. The lecturers were Mohd Fairuz bin Ali, Chong Hwei Teeng and Ng Perng Jeu The project, an Android-based application content, aimed to present the traditional Malaysian game called Wau. The research study aimed to educate people on the history and myth of Wau culture, while at the same time promoting the uniqueness and significance of Wau through mobile games. The project provided an ingenious solution to preserve the value of the traditional game, Wau. It also carried the national symbol, concordance with the evolving digital game technology worldwide. The overall execution of the Wau mobile game highlighted five main stages, including planning, game design, game development, testing and deployment.
2Webinar on Preserving Culture Using Virtual Reality Technology

https://news.utar.edu.my/news/2020/Nov/10/02/02.html

UTAR Division of Community and International Networking (DCInterNet) and the School of Culture and Media, Xi’an Eurasia University (EU), China jointly organised a webinar titled “VR for Future” on 21 October 2020 via VOOV Platform.

A total of 49 EU students participated in this webinar. The purpose of the webinar was to enable the participants to learn more about the current and future technology of virtual reality (VR) especially, in cultural preservation. The speaker, Dr Aloysius Yapp, was from the Faculty of Creative Industries and the chairperson of Centre for Immersive Technology and Creativity.
3A Research Talk on Immersive Technology

https://news.utar.edu.my/news/2020/Nov/23/01/01.html

UTAR Centre for Immersive Technology and Creativity (CITC) Chairperson Dr Aloysius Yapp was invited by Tunku Abdul Rahman University College (TAR UC) to give a research talk on “Immersive Technology for Heritage and Culture Preservation” on 18 November 2020 via Google meet.
4First virtual UTAR R&D Colloquium

https://news.utar.edu.my/news/2020/Nov/30/01/01.html?fbclid=IwAR3IN8SwCAUoAuWTdGISyobdoEyu9K4V_33dUawPsR0-yXSDmOkJfChAcKI

UTAR R&D Colloquium 2020 was organised by the Institute of Postgraduate Studies and Research (IPSR) on 21 November 2020 via Microsoft Teams. The annual event was first held in May 2014. Due to the Covid-19 pandemic, the IPSR decided to organise the colloquium through a virtual platform this year. The objective of the colloquium was to serve as a platform for all researchers to share their research ideas and enhance more cross-disciplinary research collaborations among the research centres in UTAR. The initiative is in line with one of the action plans devised under Focus Area 3: Research and Development of the UTAR’s 10-year Strategic Plan 2013-2022 (i.e. Strengthening of Cross Disciplinary Research Centres).

Centre for Immersive Technology and Creativity Chairperson Dr Aloysius Yapp and FCI academic Lim Chai Kim on “Development of a 3-Dimensional (3D) Virtual Guided Walkthrough (VGW)”.
5First virtual UTAR R&D Colloquium

Preserving Culture and Heritage with Immersive Technology https://news.utar.edu.my/news/2020/Dec/31/01/01.html

In view of the current COVID-19 pandemic this year, the Kuala Lumpur Engineering Science Fair (KLESF) has staged another comeback via online platforms. A series of virtual events filled with STEM (Science, Technology, Engineering and Mathematics) workshops, webinars and quizzes were organised aimed to promote the interest in STEM of primary and secondary school students.

To be in line with the e-KLESF events, a webinar titled “Immersive Technology for Heritage and Culture Preservation” was held on 14 December 2020 via ZOOM and Facebook Live. The webinar was aimed to introduce the importance of heritage and culture to the young generation and to share the making of immersive technology for heritage and culture preservation – Virtual Reality (VR) Longhouse the Walkthrough.